Category Archives: Website

SOTM 17 in Roust’s hands

Just sent off SOTM 17 for final editing.

I just added the lightbox image library to the blog, so let us see if it works, shall we?

Here’s the image I’m using to advertise Ch. 17 in my sig at Literotica. WARNING: NSFW!

SOTM 17 Pic

Working like a charm 🙂

I’ve also written some on Ch. 18, more on Lowborn, and got a good start on that potential Nobles Next Gen story.  Going to get back to one or more of them once I post this.

I also posted some new maps of Xantina’s wood and the surrounding area on the forum, utilizing the custom modern house symbols I’ve made.  I like it much better than the default medieval fantasy style houses.  Also posted a closeup of the area around Kia’s house, just to show the detail that’s actually present in these maps when you zoom.

(Which will come in handy when I start doing region maps.  All I’ll have to do is zoom right into an area and get to work on finer details )

Off to write some more.  I’ll let you know when Roust finishes the edit, when the chapter goes in the queue, etc.

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SOTM 18 moving

Finished the scene where I’d left off last and a brief villain/foreshadowing scene in SOTM 18. Also started the file for that Nobles Next Generation Nude Day story, though all I have in it right now is my placeholder description.

It’s in the site updates, but I finished the cover for LST3K Ep. 06: Witch Season tonight as well.

Experimented with the city level part of the new mapping software, and it’s learning curve time again =P Getting a little bit of a hang of it, but will probably take a couple of days. I’m going to work on Danica’s hometown first, since that’s a pretty small place. Once I get that done, I’ll probably start sketching in Montbank, the town Zoraster has under his thumb. ( A frequent location in Danica )

Trying to get the basics down to produce at least one map at each level, so I have something to show off, and use when building the templates for the “My Work” page.

On other fronts, that one story I mentioned is absolutely migrating to Les. I believe it might just end up being a category crossing multi-chapter — my first. The first chapter will be in “First Time”. The second is probably going to be anal, then the last will be FFM Group sex.

Off to bed. Getting close to a reportable percentage on the next chapter of SOTM, and I might try to finish the first pass edit of Ch. 17 tomorrow in preparation to get it posted.

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Gettin’ there

Gettin’ there, on several fronts.

Got some of the editing for SOTM 17 done. Got the beginning of Lowborn Ch. 08 mapped out, ready to start writing when I have some quiet time.

Mulling over two new story ideas in the Wood Universe, both of which I think I’ve at least mentioned previously. Have to see if I have time to do either of them. Also musing that Post-SOTM Nobles Next Generation story for Nude Day ( Starring Mindblind & Christi’s oldest son ), and that Sci-Fi idea as Les. Getting somewhere on pretty much all of them, and might actually be enough to get files started for them soon.

A story I’ve been writing with the intention to post in my third name may just end up migrating to Les. First, it’s way longer than anything I’ve written in my third name, and second, I’m coming up with a lot more plot that I want to explore than I usually do in that name. The more I write, the more likely I expect it to become a Les story.

Worked on the image side of the next website phase, the “My Worlds” section. That’s probably where the interest of most of y’all will fall after the actual story listings.

I’m probably going to go with a main page for the worlds that links to the detailed ones. It will be somewhat similar to the way the “My Work Extras” or “Legalese” pages function, with a group of links, though in the case of the “My Worlds” page, it will actually jump to new pages with identical navigation interfaces, because there will be too much content/php calculation to put all of it on a single page. If nothing else, for the sake of me being able to read it, if not for load times :p

Related to that, I’m getting the hang of the new mapping software, and getting into the advanced functions — where it really shines above most other similar fantasy mapping products. Do believe I got my money’s worth from this purchase, just as I did with the new content delivery system. Even if only a handful of people see what I’m adding to the website, the reference material I’ll be creating will be useful to me, and the sense of accomplishment helps keep me from getting in a funk when I’m not in the right mood to write. Me in a funk is a downward spiral process, and this is keeping it from happening 🙂

I posted a map of the environs of Xantina’s woods on the forum today, if you’re interested. I’ve actually improved that map since posting it by finally figuring out adding my own custom symbols to maps. Originally, the Tree Fort was just a standard tower. I’ve since created a custom symbol that more closely resembles a tree house. Likewise, I’ve replaced a couple of the fantasy/historical style houses with modern ones. I’m building a catalogue to replace the rest of them ( as well as some neat little things I might be able to use in later maps )

Figured out how to utilize the user-created symbol catalogues as well, and utilized one of them to create Melinda’s altar ( on the map posted on the forum, it’s just a filled polygon ) Also replaced Xannera’s tree with one that really stands out from the rest, utilizing a symbol I hadn’t noticed in the standard vegetation catalogue and its varicolor ability.

I had a “duh” moment with regards to zooming down into areas. I was trying to figure out the rather complicated method of cropping larger maps down to size, but there’s no real need for that. I can simply save large maps in new file names, zoom in, resize the symbols ( in bulk. One of the many nifty advanced features ) and work from there on a tighter view of areas.

I won’t be able to export the images, but screen capture should more than suffice, thanks to the ability to zoom in on a window of the screen that’s of customized dimensions. I can single out any area of the world, large or small.

Coming down from editing, I’m going to try to get some sleep, and see if I can’t make some reportable progress on SOTM 18 tomorrow.

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Lowborn 07 done.

Just finished Lowborn 07 a minute ago. Finally found some quiet time to write.

I’m going to write the first bit of the final chapter, reboot the computer to finish some updates, and then see about beginning the editing on SOTM 17 to get it ready to post.

Starting to get the hang of the cartography software. Posted some preliminary images as I learn on the forum, if you’re interested in seeing them. For anyone who’s seen the original maps, some things have changed ( mainly to fit better with the actual stories, where I had to bend and twist some things as the places were on the original maps.

Some locations are still evolving even as I work on the mapping now.

Getting closer to finally releasing Lowborn. I’ve been working on this one for quite a while, and it will feel good to get it out there. Mindblind hasn’t got nearly enough screen time in my stories 🙂

Okay, I’m off. Probably shouldn’t get too deep into the editing, because the young one is asleep, and morning will come awful fast if I don’t get my hinder in bed.

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Talk about a learning curve…

Messing around with that new software, and — damn — talk about a learning curve.  I’ve pretty much determined that the world generator is all but useless as far as importing the actual fractal world files it generates.  When you do that, you can’t access most of the more useful and pretty features of the mapmaking program.

 

Looks like the key is going to be saving the fractal world as a BMP, then adding it in as a layer, tracing the landmass with the tools ( so I have all the pretty functions ) then deleting the BMP layer and working from the traced landmasses.

Either that, or just draw the world from scratch using the generated world as a general guide.  I’m actually leaning that way, because I’ll have a lot more control to fix some irksome spots in the generated world.

Finally managed to at least make a resonable test map of the world tonight.  I’ve got a bit of a bad habit about obsessing on something I can’t get to work right *laugh*  Once I have some sort of small victory that points me in the direction I need to go, I can put it aside for a while.  That’s where I am now.

In the end, the downtime from writing will be worth it, I believe.  Not only will I have useful, pretty maps for my own reference, they’ll be available here for you to visualize the world as well.  Once I get the basics down, I should be able to crank out maps in fairly short order.

Then I’ve got to learn the next two scales of map making — towns and structures *laugh*  It looks to me like the overworld is going to be the hardest to learn, though.  As they all function off the same core, everything I learn as I go should apply to the next level down.

May have to get some additional symbol packs ( or find some made by other people, as you can import/create your own symbol catalogs ) in order to do some maps.  I’d really like to do the area around Xantina’s woods to have a good reference for that, but it looks like I’m going to need additional tools to have modern roads on an overland map, which is what I really need to properly visualize for those stories.

Anyway, the young one is wound up tighter than a frikkin’ spring tonight, and that’s going to limit writing opportunity.  If he winds down before I shut down, I’ll give it a shot.  I’d really like to get something wrapped up this weekend.

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